Left click / dragSelect units or buildings. Shift adds to the selection, double-click picks all of that type on screen.Right clickMove, attack, harvest here, capture (Engineer), repair at a Depot, or set a factory rally point.BuildersEngineers are your builders. Click an Engineer and its build menu opens at the bottom of the screen. Choose a structure, click the map, and your selected Engineers walk over and construct it. Funds are spent when you place it. More Engineers build faster. Right click an unfinished site with Engineers selected to send them to it. Barracks, Motor Pool and Airfield are not usable until finished.Set rallySelect a Barracks, Motor Pool or Airfield, press Set rally, then click the map. New units go there when they are built. A flag marks each rally point.Ctrl + right clickForce fire on the ground.QAttack-move: next click sends units forward, fighting anything on the way.E XStop. Scatter.1..9Select control group 1-9. Press twice to centre the camera. Pressing an empty number with units selected makes it that group.Ctrl+1..9 Shift+1..9Ctrl replaces the group with the current selection. Shift adds the selection to it. Number pad keys work too.WASD, arrows, edge, wheelScroll the map. Mouse wheel zooms. Click or drag the radar to jump.SpaceJump to your base, then to the last alert.TOpen the tech tree. Hover any node to see its full file and its prerequisite chain.TrainingClick a Barracks, Motor Pool or Airfield and its training menu opens at the bottom. Left click a unit to queue it, right click to cancel. Defenses and structures come from an Engineer.Sell / RepairSidebar buttons. Click a building of yours while the mode is on. Sell refunds half. A full repair from zero costs about 38% of the price.TeamsIn 2v2 to 4v4 you command one base. AI allies share your vision and fight your enemies. You win when every enemy Command Post falls, and lose when the last Command Post on your team falls. Walls, sites and units do not keep a side in the fight.AircraftBuilt at an Airfield. They fly over everything, carry limited ammo and return on their own to rearm and repair. Only Stinger teams, Flak, SAMs and rifles hurt them badly. Flak and SAMs also thin out air raids.ScoutYour starting Recon vehicle is your scout. Click it and it explores the map by itself, uncovering the minimap as it goes. Give it any order to take control again. There is no radar to build: the minimap always shows what you have explored. The only alert is a single red ping on the map where your units or buildings first come under fire.Abandoned outpostsBunkers, guard towers, pillboxes, mortar pits and sensor posts are scattered across the map, some with ruined walls around them. They belong to nobody until a Combat Engineer walks in (right click) and takes control. The Engineer is used up, but the building is yours, and it will defend that ground against the enemy.Oil DerricksNeutral derricks pay $4 a second. Walk a Combat Engineer in to capture one. The enemy will too. Mines stay hidden from the enemy until an Engineer finds them.GCycle rules of engagement for selected units: free fire, hold position, hold fire.FArm air support (needs a powered Radar Station), then click a target. Right click cancels.P + -Pause. Change game speed.TouchDrag to pan, pinch to zoom. Tap a unit to select it, then tap the ground to move or an enemy to attack. Switch on Box select to drag a selection box. When placing a building, drag to aim and lift to build.CSelect every combat unit you own.FlankingVehicles take extra damage from the side and from behind: heavy tanks +25% and +50%, light vehicles +10% and +25%. Turn your armor toward the enemy.MoraleInfantry lose nerve under suppression and when squad-mates die. Shaken troops (!) deal 30% less damage, and broken troops run for base. Veterans hold longer. Garrisoned units are steady.Selection panelShows orders, veterancy progress and damage by armor type. In a multi selection, press a unit icon to keep only that type. Its buttons repeat the Stop, Scatter, Attack-move and ROE hotkeys.